Thursday, April 02, 2009
Flash and Facebook
http://wiki.developers.facebook.com/index.php/Fb:swf
Tuesday, March 31, 2009
Monday, March 30, 2009
The best Video Tutorial DVD for the best Graphics Designer
http://www.thegnomonworkshop.com/store/category/11/Photoshop
Multitouch Samsung Screen
Plasma, LCD, LED
LCD will suck sadly
LED is really awesome
Time to use less energy for our home cinema !!!
http://pages.samsung.com/us/ledtv/?cid=ppc_hdt_goo_LED_LED+Brand_Samsung+LED+TV
Google Sketchup API
I also like software like picassa and SketchUp.
The good news for SketchUp is that Google has Released an SFK for SketchUp so
that SketchUp 3D model can be exported to third party software like Flash CS4 thanks to XML importer for instance :)
http://sketchupapi.blogspot.com/2009/01/sketchup-7-sdk-is-now-available.html
Rounding double
There are three basic ways to round numbers. The one that most people know is rounding to the nearest whole number, or to the nearest ten, but there are two other ways to round which are essentially very similar to this method. They are rounding to two (or three) deciml places and rounding to three (or four) significant figures.
Why do we need to round numbers?
You may see it reported that a TV program had 23 million viewers. This is not actually true because some of those viewers fell asleep half way through the program and some people lied about watching the program. The true number of viewers was somewhere between 22½ million and 23½ million and the published figure was rounded to the nearest million. Similarly if you used your calculator to find the square root of 1000, you would get something like:
√1000 = 31.622776601683793319988935444327
The most important digits are the 3, 1 and 6 at the beginning. The least important digits are the 3, 2 and 7 at the end. It is bad practice to write down all the digits that the calculator shows so we choose only to write down a few of the most important ones.
Rounding to the nearest ten and the nearest whole number
Looking at the number above, it should be seen that, to the nearest ten, the square root of 1000 is 30. The above number is between 30 and 40 and it is nearer to 30. This is an example of rounding down.
To the nearest whole number, the square root of 1000 is actually 32 because the number given above is closer to 32 than to 31. This is an example of rounding up.
Sample 1
static double RoundToSignificantDigits(this double d, int digits)
{
double scale = Math.Pow(10, Math.Floor(Math.Log10(d)) + 1);
return scale * Math.Round(d / scale, digits);
}
static double TruncateToSignificantDigits(this double d, int digits){
double scale = Math.Pow(10, Math.Floor(Math.Log10(d)) + 1 - digits);
return scale * Math.Truncate(d / scale);
}
* 2.22939393 -> 2.229
* 2.22977777 -> 2.229
Sample 2
double d = 2.22977777;
d = ( (double) ( (int) (d * 1000.0) ) ) / 1000.0 ;
Thursday, March 26, 2009
Rich FLV a free AIR application that allows you to edit FLV files
Sunday, March 15, 2009
smart electric digital meter
http://www.google.org/powermeter/howitworks.html
Thursday, March 12, 2009
How to Play Video in Flash in Slow Motion using NetStream
using slow motion speed very handy when you playpback some sport.
So I asked myself how this could be handled in Flash.
This can be done using a new instance of Netstream or accessing Nestream
object directly from FLVPlayback.
var myConnection;
var myVideo;
my_video._alpha = 100;
playVideo = function () {
myConnection = new NetConnection();
myConnection.connect(null);
myVideo = new NetStream(myConnection);
myVideo.setBufferTime(5);
my_video.attachVideo(myVideo);
this.createEmptyMovieClip("movFLVAudio", this.getNextHighestDepth());
movFLVAudio.attachAudio(myVideo);
var snd1:Sound = new Sound(movFLVAudio);
snd1.setVolume(50);
myVideo.onMetaData = function(obj) {
_global.bufTime = obj.duration;
totalPlayTime = obj.duration;
trace(_global.bufTime);
};
myVideo.play("YOURFLV.flv");
myVideo.pause();
};
playVideo();
_global.seekSpeed = 1000;
// (number of milliseconds to pass before going advancing flv frame)
i = 0;
// starting second
function slowMotionTimer() {
i += 1;
// increment second
trace(i);
myVideo.seek(i);
// seek to i
}
sloMo = setInterval(slowMotionTimer, _global.seekSpeed);
// set an interval to call the above function.
Monday, March 09, 2009
Unicode versus non Unicode. Things to remember
Initial Steps for Unicode-enabling Microsoft C/C++ Source
- Define _UNICODE, undefine _MBCS if defined.
- Convert literal strings to use L or _T
- Convert string functions to use Wide or TCHAR versions.
- Clarify string lengths in API as byte or character counts. For character-based display or printing (as opposed to GUI which is pixel-based) use column counts, not byte or character.
- Replace character pointer arithmetic with GetNext style, as characters may consist of more than one Unicode code unit.
- Watch buffer size and buffer overflows- changing encodings may require either larger buffers or limiting string lengths. If character size changes from 1 byte to as many as 4 bytes, and string length was formerly 20 characters and 20 bytes, either expand the string buffer(s) from 20 to 80 bytes or limit the string to 5 characters (and therefore 20 bytes). Note maximum buffer expansion may be constrained (for example to 65 KB). Reducing string length to a fixed number of characters may break existing applications. Limiting strings to a fixed byte length is dangerous. For example, allowing any string that fits into 20 bytes. Simple operations such as uppercasing a string may cause it to grow and exceed the byte length.
- Replace functions that accept or return arguments of a single character, with functions that use strings instead. (International) Operations on a single character may result in more than one code point being returned. For example, upper('ß') returns "SS".
- Use wmain instead of main. The environment variable is then _wenviron instead of _environ.
wmain( int argc, wchar_t *argv[ ], wchar_t *envp[ ] ). - MFC Unicode applications use wWinMain as the entry point.
In the Output page of the Linker folder in the project's Property Pages dialog box, set the Entry Point symbol to wWinMainCRTStartup. - Consider fonts. Identify the fonts that will render each language or script used.
File I/O, Database, Transfer Protocol Considerations
- Consider whether to read/write UTF-8 or UTF-16 in files, databases, and for data exchange.
- Consider Endian-ness in UTF-16 files.
Read/Write Big-Endian on networks. Use Big-Endian if you don't produce a BOM.
Endian-ness of files will depend on the file format and/or the architecture of the source or target machine.
When reading files encoded in UTF-16 or UTF-32, be prepared to swap-bytes to convert endian-ness.
Also consider streams and transfer protocols and the encoding used in each. - Label files or protocols for data exchange with the correct character encoding. E.g. set HTTP, HTML, XML to UTF-8 or UTF-16.
- Consider Unicode BOM (Byte Order Marker) and whether it should be written with data. Remove it when reading data.
- Consider encoding conversion of legacy data and files, import and export, transfer protocols. (MultiByteToWideChar, WideCharToMultiByte, mbtowc, wctomb, wctombs, mbstowcs )
- Consider writing to the Clipboard-
use CF_TEXT format and write native character encoding (ANSI) text, and
use CF_UNICODETEXT format and write Unicode text. - Database applications should consider Data Type (NCHAR, NVARCHAR) and Schema Changes, Triggers, Stored Procedures, and Queries. Data Storage growth, Indexes and Performance.
Note that the Unicode schema changes will have different impacts and concerns on different vendors' databases. If database portability is a requirement, the features and behaviors of each database need to be taken into account.
(I know this item is seriously understated. To be expanded sometime in the future.)
Stream I/O
Streams are difficult in Microsoft C++. You may run into 3 types of problems:
- Unicode filenames are not supported. The workaround is to use FILE * _wfopen and if needed, use the FILE handle in subsequent stream I/O.
std::ifstream stm(_wfopen(pFilename, L"r"));
- Stream I/O will convert Unicode data from/to native (ANSI) code page on read/write, not UTF-8 or UTF-16. However the stream class can be modified to read/write UTF-8. You can implement a facet to convert between Unicode and UTF-8.
codecvt <wchar_t, char_traits <wchar_t> >
- To read/write UTF-16 with stream I/O, use binary opens and binary I/O. To set binary I/O:
_setmode( _fileno( stdin ), _O_BINARY );
Also see the Microsoft run-time library reference: "Unicode Stream I/O in Text and Binary Modes".
Note: There aren't TCHAR equivalents for cout/wcout, cin/wcin, etc. You may want to make your own preprocessor definition for "tout", if you are compiling code both ways.
Internationalization, Advanced Unicode, Platform and Other Considerations
- Consider using locale-based routines and further internationalization.
- For Windows 95, 98 and ME, consider using the Microsoft MSLU (Microsoft Layer for Unicode)
- Consider string compares and sorting, Unicode Collation Algorithm
- Consider Unicode Normalization
- Consider Character Folding
- Reconsider doing this on your own. Bring in an experienced Unicode consultant, and deploy your existing resources on the tasks they do best. (Hey, an I18nGuy's gotta earn a living...)
Unicode BOM Encoding Values
| The Byte Order Marker (BOM) is Unicode character U+FEFF. (It can also represent a Zero Width No-break Space.) The code point U+FFFE is illegal in Unicode, and should never appear in a Unicode character stream. Therefore the BOM can be used in the first character of a file (or more generally a string), as an indicator of endian-ness. With UTF-16, if the first character is read as bytes FE FF then the text has the same endian-ness as the machine reading it. If the character is read as bytes FF FE, then the endian-ness is reversed and all 16-bit words should be byte-swapped as they are read-in. In the same way, the BOM indicates the endian-ness of text encoded with UTF-32. Note that not all files start with a BOM however. In fact, the Unicode Standard says that text that does not begin with a BOM MUST be interpreted in big-endian form. The character U+FEFF also serves as an encoding signature for the Unicode Encoding Forms. The table shows the encoding of U+FEFF in each of the Unicode encoding forms. Note that by definition, text labeled as UTF-16BE, UTF-32BE, UTF-32LE or UTF-16LE should not have a BOM. The endian-ness is indicated in the label. For text that is compressed with the SCSU (Standard Compression Scheme for Unicode) algorithm, there is also a recommended signature. |
Constant and Global Variables
| ANSI | Wide | TCHAR |
|---|---|---|
| EOF | WEOF | _TEOF |
| _environ | _wenviron | _tenviron |
| _pgmptr | _wpgmptr | _tpgmptr |
Data Types
| ANSI | Wide | TCHAR |
|---|---|---|
| char | wchar_t | _TCHAR |
| _finddata_t | _wfinddata_t | _tfinddata_t |
| __finddata64_t | __wfinddata64_t | _tfinddata64_t |
| _finddatai64_t | _wfinddatai64_t | _tfinddatai64_t |
| int | wint_t | _TINT |
| signed char | wchar_t | _TSCHAR |
| unsigned char | wchar_t | _TUCHAR |
| char | wchar_t | _TXCHAR |
| L | _T or _TEXT | |
| LPSTR (char *) | LPWSTR (wchar_t *) | LPTSTR (_TCHAR *) |
| LPCSTR (const char *) | LPCWSTR (const wchar_t *) | LPCTSTR (const _TCHAR *) |
| LPOLESTR (For OLE) | LPWSTR | LPTSTR |
Platform SDK String Functions
There are many Windows API that compile into ANSI or Wide forms, depending on whether the symbol UNICODE is defined. Modules that operate on both ANSI and Wide characters, need to be aware of this. Otherwise, using the Character Data Type-independent name requires no changes, just compile with the symbol UNICODE defined.
The following list is by no means all of the Character Data Type-dependent API, just some character and string related ones. Look in WinNLS.h for some code page and locale related API.
| ANSI | Wide | Character Data Type- Independent Name |
|---|---|---|
| CharLowerA | CharLowerW | CharLower |
| CharLowerBuffA | CharLowerBuffW | CharLowerBuff |
| CharNextA | CharNextW | CharNext |
| CharNextExA | CharNextExW | CharNextEx |
| CharPrevA | CharPrevW | CharPrev |
| CharPrevExA | CharPrevExW | CharPrevEx |
| CharToOemA | CharToOemW | CharToOem |
| CharToOemBuffA | CharToOemBuffW | CharToOemBuff |
| CharUpperA | CharUpperW | CharUpper |
| CharUpperBuffA | CharUpperBuffW | CharUpperBuff |
| CompareStringA | CompareStringW | CompareString |
| FoldStringA | FoldStringW | FoldString |
| GetStringTypeA | GetStringTypeW | GetStringType |
| GetStringTypeExA | GetStringTypeExW | GetStringTypeEx |
| IsCharAlphaA | IsCharAlphaW | IsCharAlpha |
| IsCharAlphaNumericA | IsCharAlphaNumericW | IsCharAlphaNumeric |
| IsCharLowerA | IsCharLowerW | IsCharLower |
| IsCharUpperA | IsCharUpperW | IsCharUpper |
| LoadStringA | LoadStringW | LoadString |
| lstrcatA | lstrcatW | lstrcat |
| lstrcmpA | lstrcmpW | lstrcmp |
| lstrcmpiA | lstrcmpiW | lstrcmpi |
| lstrcpyA | lstrcpyW | lstrcpy |
| lstrcpynA | lstrcpynW | lstrcpyn |
| lstrlenA | lstrlenW | lstrlen |
| OemToCharA | OemToCharW | OemToChar |
| OemToCharBuffA | OemToCharBuffW | OemToCharBuff |
| wsprintfA | wsprintfW | wsprintf |
| wvsprintfA | wvsprintfW | wvsprintf |
TCHAR String Functions
Functions sorted by ANSI name, for ease of converting to Unicode.
| ANSI | Wide | TCHAR |
|---|---|---|
| _access | _waccess | _taccess |
| _atoi64 | _wtoi64 | _tstoi64 |
| _atoi64 | _wtoi64 | _ttoi64 |
| _cgets | _cgetws | cgetts |
| _chdir | _wchdir | _tchdir |
| _chmod | _wchmod | _tchmod |
| _cprintf | _cwprintf | _tcprintf |
| _cputs | _cputws | _cputts |
| _creat | _wcreat | _tcreat |
| _cscanf | _cwscanf | _tcscanf |
| _ctime64 | _wctime64 | _tctime64 |
| _execl | _wexecl | _texecl |
| _execle | _wexecle | _texecle |
| _execlp | _wexeclp | _texeclp |
| _execlpe | _wexeclpe | _texeclpe |
| _execv | _wexecv | _texecv |
| _execve | _wexecve | _texecve |
| _execvp | _wexecvp | _texecvp |
| _execvpe | _wexecvpe | _texecvpe |
| _fdopen | _wfdopen | _tfdopen |
| _fgetchar | _fgetwchar | _fgettchar |
| _findfirst | _wfindfirst | _tfindfirst |
| _findnext64 | _wfindnext64 | _tfindnext64 |
| _findnext | _wfindnext | _tfindnext |
| _findnexti64 | _wfindnexti64 | _tfindnexti64 |
| _fputchar | _fputwchar | _fputtchar |
| _fsopen | _wfsopen | _tfsopen |
| _fullpath | _wfullpath | _tfullpath |
| _getch | _getwch | _gettch |
| _getche | _getwche | _gettche |
| _getcwd | _wgetcwd | _tgetcwd |
| _getdcwd | _wgetdcwd | _tgetdcwd |
| _ltoa | _ltow | _ltot |
| _makepath | _wmakepath | _tmakepath |
| _mkdir | _wmkdir | _tmkdir |
| _mktemp | _wmktemp | _tmktemp |
| _open | _wopen | _topen |
| _popen | _wpopen | _tpopen |
| _putch | _putwch | _puttch |
| _putenv | _wputenv | _tputenv |
| _rmdir | _wrmdir | _trmdir |
| _scprintf | _scwprintf | _sctprintf |
| _searchenv | _wsearchenv | _tsearchenv |
| _snprintf | _snwprintf | _sntprintf |
| _snscanf | _snwscanf | _sntscanf |
| _sopen | _wsopen | _tsopen |
| _spawnl | _wspawnl | _tspawnl |
| _spawnle | _wspawnle | _tspawnle |
| _spawnlp | _wspawnlp | _tspawnlp |
| _spawnlpe | _wspawnlpe | _tspawnlpe |
| _spawnv | _wspawnv | _tspawnv |
| _spawnve | _wspawnve | _tspawnve |
| _spawnvp | _wspawnvp | _tspawnvp |
| _spawnvpe | _wspawnvpe | _tspawnvpe |
| _splitpath | _wsplitpath | _tsplitpath |
| _stat64 | _wstat64 | _tstat64 |
| _stat | _wstat | _tstat |
| _stati64 | _wstati64 | _tstati64 |
| _strdate | _wstrdate | _tstrdate |
| _strdec | _wcsdec | _tcsdec |
| _strdup | _wcsdup | _tcsdup |
| _stricmp | _wcsicmp | _tcsicmp |
| _stricoll | _wcsicoll | _tcsicoll |
| _strinc | _wcsinc | _tcsinc |
| _strlwr | _wcslwr | _tcslwr |
| _strncnt | _wcsncnt | _tcsnbcnt |
| _strncnt | _wcsncnt | _tcsnccnt |
| _strncnt | _wcsncnt | _tcsnccnt |
| _strncoll | _wcsncoll | _tcsnccoll |
| _strnextc | _wcsnextc | _tcsnextc |
| _strnicmp | _wcsnicmp | _tcsncicmp |
| _strnicmp | _wcsnicmp | _tcsnicmp |
| _strnicoll | _wcsnicoll | _tcsncicoll |
| _strnicoll | _wcsnicoll | _tcsnicoll |
| _strninc | _wcsninc | _tcsninc |
| _strnset | _wcsnset | _tcsncset |
| _strnset | _wcsnset | _tcsnset |
| _strrev | _wcsrev | _tcsrev |
| _strset | _wcsset | _tcsset |
| _strspnp | _wcsspnp | _tcsspnp |
| _strtime | _wstrtime | _tstrtime |
| _strtoi64 | _wcstoi64 | _tcstoi64 |
| _strtoui64 | _wcstoui64 | _tcstoui64 |
| _strupr | _wcsupr | _tcsupr |
| _tempnam | _wtempnam | _ttempnam |
| _ui64toa | _ui64tow | _ui64tot |
| _ultoa | _ultow | _ultot |
| _ungetch | _ungetwch | _ungettch |
| _unlink | _wunlink | _tunlink |
| _utime64 | _wutime64 | _tutime64 |
| _utime | _wutime | _tutime |
| _vscprintf | _vscwprintf | _vsctprintf |
| _vsnprintf | _vsnwprintf | _vsntprintf |
| asctime | _wasctime | _tasctime |
| atof | _wtof | _tstof |
| atoi | _wtoi | _tstoi |
| atoi | _wtoi | _ttoi |
| atol | _wtol | _tstol |
| atol | _wtol | _ttol |
| character compare | Maps to macro or inline function | _tccmp |
| character copy | Maps to macro or inline function | _tccpy |
| character length | Maps to macro or inline function | _tclen |
| ctime | _wctime | _tctime |
| fgetc | fgetwc | _fgettc |
| fgets | fgetws | _fgetts |
| fopen | _wfopen | _tfopen |
| fprintf | fwprintf | _ftprintf |
| fputc | fputwc | _fputtc |
| fputs | fputws | _fputts |
| freopen | _wfreopen | _tfreopen |
| fscanf | fwscanf | _ftscanf |
| getc | getwc | _gettc |
| getchar | getwchar | _gettchar |
| getenv | _wgetenv | _tgetenv |
| gets | getws | _getts |
| isalnum | iswalnum | _istalnum |
| isalpha | iswalpha | _istalpha |
| isascii | iswascii | _istascii |
| iscntrl | iswcntrl | _istcntrl |
| isdigit | iswdigit | _istdigit |
| isgraph | iswgraph | _istgraph |
| islead (Always FALSE) | (Always FALSE) | _istlead |
| isleadbyte (Always FALSE) | isleadbyte (Always FALSE) | _istleadbyte |
| islegal (Always TRUE) | (Always TRUE) | _istlegal |
| islower | iswlower | _istlower |
| isprint | iswprint | _istprint |
| ispunct | iswpunct | _istpunct |
| isspace | iswspace | _istspace |
| isupper | iswupper | _istupper |
| isxdigit | iswxdigit | _istxdigit |
| main | wmain | _tmain |
| perror | _wperror | _tperror |
| printf | wprintf | _tprintf |
| putc | putwc | _puttc |
| putchar | putwchar | _puttchar |
| puts | _putws | _putts |
| remove | _wremove | _tremove |
| rename | _wrename | _trename |
| scanf | wscanf | _tscanf |
| setlocale | _wsetlocale | _tsetlocale |
| sprintf | swprintf | _stprintf |
| sscanf | swscanf | _stscanf |
| strcat | wcscat | _tcscat |
| strchr | wcschr | _tcschr |
| strcmp | wcscmp | _tcscmp |
| strcoll | wcscoll | _tcscoll |
| strcpy | wcscpy | _tcscpy |
| strcspn | wcscspn | _tcscspn |
| strerror | _wcserror | _tcserror |
| strftime | wcsftime | _tcsftime |
| strlen | wcslen | _tcsclen |
| strlen | wcslen | _tcslen |
| strncat | wcsncat | _tcsncat |
| strncat | wcsncat | _tcsnccat |
| strncmp | wcsncmp | _tcsnccmp |
| strncmp | wcsncmp | _tcsncmp |
| strncpy | wcsncpy | _tcsnccpy |
| strncpy | wcsncpy | _tcsncpy |
| strpbrk | wcspbrk | _tcspbrk |
| strrchr | wcsrchr | _tcsrchr |
| strspn | wcsspn | _tcsspn |
| strstr | wcsstr | _tcsstr |
| strtod | wcstod | _tcstod |
| strtok | wcstok | _tcstok |
| strtol | wcstol | _tcstol |
| strtoul | wcstoul | _tcstoul |
| strxfrm | wcsxfrm | _tcsxfrm |
| system | _wsystem | _tsystem |
| tmpnam | _wtmpnam | _ttmpnam |
| tolower | towlower | _totlower |
| toupper | towupper | _totupper |
| ungetc | ungetwc | _ungettc |
| vfprintf | vfwprintf | _vftprintf |
| vprintf | vwprintf | _vtprintf |
| vsprintf | vswprintf | _vstprintf |
| WinMain | wWinMain | _tWinMain |
Thursday, March 05, 2009
How MPEG-4 and H.264 video compression work
BDTI explains how video codecs like MPEG-4 and H.264 work, and how they differ from one another. It also explains the demands codecs make on processors.
This article assumes a basic understanding of video compression algorithms. For an introduction to video coders, see How video compression works.
Friday, February 20, 2009
Frenglish humor
http://www.jtnimoy.net/itp/cambscramb/
Wednesday, February 18, 2009
Size matter... Deep inside FLVplayback to reduce the size of the generated SWF
The answer is obvious. CDN company charges by the bandwidth so if you have a SWF on a web server which is supposed to stream a video without any user control make sure you don't build a SWF with controls. This might looks like a penny but if your ad is viewed by million of users, you end up winning some of the cost because of the size of the SWF. Finally, sometimes you are paying for the SWF and others for the content bandwidth. The new as3 version of FLVPlayback has some great features in it, including a sophisticated connection management and a well thought-out event system. However, over the years you've learned to avoid to using the standard Flash component set because there is always some sort of customization that your art director wants from you guys that the standard set just won't support.
The VideoPlayer class lets you create a video player with a slightly smaller SWF file than if you used the FLVPlayback component. Unlike the FLVPlayback component, the VideoPlayer class does not let you include a skin or playback controls, and although you cannot find or seek to cue points, the cuePoint events will occur. The FLVPlayback class wraps the VideoPlayer class. Use the FLVPlayback class in almost all cases because there is no functionality in the VideoPlayer class that cannot be accessed using the FLVPlayback class.
In practice the file size reduction of using VideoPlayer instead of FLVPlayback is on the order of 30kb. That's a nice savings bump, but it's probably irrelevant compared to the size of the video files. This 30kb savings is achieved by adding the classpath for the video playback package to the .fla file's classpath instead of just dragging the component icon into the library. For reference, here's the paths to add (File -> Publish Settings ->Flash -> ActionScript 3.0 Settings)
$(AppConfig)/Component Source/ActionScript 3.0/FLVPlayback
$(AppConfig)/Component Source/ActionScript 3.0/User Interface
So that's pretty easy, but there is one limitation that can was make your life complicated. If you are making use of all kinds of cool functions such asBitmapData.draw, SoundMixer.computeSpectrum, etc which require that your domain security ducks all be in a row. If you want to take Bitmap snapshots of a video as it's playing back. (FYI: this is an option only for video delivered using http progressive download and not for video delivered by rtsp stream coming out of Flash Media Server.) In as3 most classes which load remote files offer a means of telling the loader to check against the crossdomain.xml files that have already been loaded and if necessary, try and load the crossdomain.xml file from the new files' domain. This is handy, because you only request domain files when they are needed and you don't need to know the domains in advance. To trigger the domain checks Loader uses the LoaderContext class, Sound files use the SoundLoaderContext class, and video files use the checkPolicyFile property on the NetStream class.
So how do you set this flag when using the VideoPlayer or FLVPlayback components? Unfortunately, there is no method to do this in the existing api. VideoPlayer is an excellent wrapper around NetConnection and NetStream, however you cannot set properties directly on the NetStream object from outside the VideoPlayer thus leaving the checkPolicyFile property stuck at the false setting. What to do? Extend the class and set the flag yourself. Here's some code for a VideoPlayerExtended class:
package {import fl.video.*;
import flash.events.NetStatusEvent;
import flash.net.NetStream;
use namespace flvplayback_internal;
/**
* Extended version of fl.video.VideoPlayer class.
*/
public class VideoPlayerExtended extends VideoPlayer {
/**
* Override the default means of creating a netstream object
*
* Add checkPolicyFile=true to force loading of a crossdomain.xml file
*
* @private
*/
flvplayback_internal override function _createStream():void {
_ns = null;
var theNS:NetStream = new NetStream(_ncMgr.netConnection);
if (_ncMgr.isRTMP) {
theNS.addEventListener(NetStatusEvent.NET_STATUS, rtmpNetStatus);
} else {
theNS.addEventListener(NetStatusEvent.NET_STATUS, httpNetStatus);
}
theNS.client = new VideoPlayerClient(this);
theNS.bufferTime = _bufferTime;
theNS.soundTransform = soundTransform;
theNS.checkPolicyFile = true;
_ns = theNS;
attachNetStream(_ns);
}
}
}
You may be interested to read more about interactive video in Flash CS4 as well
using FLVPlayback Component or NetStream AS3 Class
http://younsi.blogspot.com/2008/12/interactive-video-in-flash-using-f4v.html
Monday, February 16, 2009
How to convert XMP Cuepoint Time to Millisecond in AS3
http://younsi.blogspot.com/2008/10/flv-cuepoints-in-flash-cs3-with-flash.html
I wanted to explain to the Flash Community how they can interpret XMP Cuepoint
in millisecond time that Flash Can understand
To synchronize an action for a cue point in an F4V video file, you must retrieve the cue point data from either the onMetaData() or the onXMPData() callback functions and trigger the cue point using the Timer class in ActionScript 3.0. For more information on F4V cue points, see Using onXMPData().
Each XMP Tracks do have a framerate value
first get the nTracksFrameRate and then for each cuepoint time
devide the value read from XMP by the TrackFrameRate and you will
now have a time in millisecond.
function getFLVCuepointsFromXMP(onXMPString:String):void {
var onXMPXML = new XML(onXMPString);
var onXMPTracksXML;
var onXMPCuepointsXML;
var cuePointCount:Number = 0;
var strFrameRate:String;
var nTracksFrameRate:Number;
var cuePoints:Array = new Array();
var cuePoint:Object;
// Set up namespaces to make referencing easier
var xmpDM:Namespace = new Namespace("http://ns.adobe.com/xmp/1.0/DynamicMedia/");
var rdf:Namespace = new Namespace("http://www.w3.org/1999/02/22-rdf-syntax-ns#");
var strTracks:String = "";
if (verbose) {
trace("###### TRACKS");
}
// This iteration get all the Tracks
for each (var it:XML in onXMPXML..xmpDM::Tracks)
{
var strTrackName:String = it.rdf::Bag.rdf::li.rdf::Description.@xmpDM::trackName;
var strFrameRateXML:String = it.rdf::Bag.rdf::li.rdf::Description.@xmpDM::frameRate;
strFrameRate = strFrameRateXML.substr(1,strFrameRateXML.length);
nTracksFrameRate = Number(strFrameRate);
cuePoint["time"] = nStartTime/nTracksFrameRate;
............
Hope this will solve few headhaches...
Now implement a timer and sync your Cue Point the way you want using Action Script 3 code.
I am talking about the best use cases of XMP Cue points in an older
article
http://younsi.blogspot.com/2008/12/interactive-video-in-flash-using-f4v.html
Saturday, February 07, 2009
ActionScript 2.0 to ActionScrip3.0 Migration
The following table describes the differences between ActionScript 2.0 and 3.0.
http://livedocs.adobe.com/flex/201/langref/index.html?migration.html&all-classes.html
Conversion Tool
PHP
A great PHP set of class and stand alone windows exe will do few automated translation for you.
Features include:
* Updates createTextField to new TextField() syntax. Sets x, y, width and height if they are not the default (0). Uses addChildAt unless getNextHighestDepth() is used for argument 2, in which case addChild is used. Parses the first parameter and uses it as the variable name unless it is not a simple string, in which case a temp name is used, and the original name is shown in a comment on top of the block. Pretty sweet.
* Updates getURL to new URLRequest syntax. Works as above.
* Updates var, function and class to public var, public function and public class to remove warnings as requested by my childhood hero Robert Penner. Parses the class to recognize block depth to not affect local vars and inline functions.
* Smarter class and package name recognition.
* Removes unnecessary imports in the same package as the current class.
* Should properly recognize various line endings (crossing fingers).
The zip now includes a command-line executable called convertas2as3 for those Windows users who don’t feel like installing PHP. The zip is pretty big because it includes the php libraries for Windows users. On other platforms you can run the command-line utility in src/convert.php by typing php convert.php at the command line.
Try it here, download it here
JAVA
A Java JAR package and command line batch available here
http://jobemakar.blogspot.com/2007/05/convert-actionscript-2-to-actionscript.html
It automatically creates the package syntax, converts Void to void, recursively walks subdirectories, and outputs to a new location. In addition to those things it allows you to use two simple but powerful tags to do custom replacement of specific lines of code during upconversion. For instance:
//@replace var numShots:int = 10;
var numShots:Number = 10;
comes out as:
var numShots:int = 10;
Installation/usage instructions are included in the zip.
http://www.electrotank.com/junk/jobe/AS2_to_AS3.zip
SOME BASIC AS2 TO AS3 CONVERSION SAMPLE
Color
Old version:
First up, the old setRGB method of the legacy Color class.In the old days of ActionScript 1.0 and 2.0, you would create a Color object with a movieclip instance as an argument in the constructor, then apply the setRGB method on this Color instance. It was a bit weird, as you never really directly “talked to” the MovieClip whose colour you wanted to change.
var col:Color = new Color(some_mc);
col.setRGB(0x123456);
New Code
This has changed with AS3. The Color class is something else entirely, and in its place as a colour manipulator, we have this: ColorTransform.
import flash.geom.ColorTransform;
import flash.geom.ColorTransform;// create a new ColorTransform object
var colTrans:ColorTransform = new ColorTransform();
colTrans.color = 0xFF9900;
colTrans.alphaMultiplier = 0;
some_mc.transform.colorTransform = colTrans;
So this would set the colour of the object, but also set its alpha to 0.
Movie Clip Loader
Old Code
this.mcPreview.alpha = 0;
this.mcPreview.mcLoader = new MovieClipLoader();
this.mcPreview.mcLoaderListener = new Object();
this.mcPreview.mcLoaderListener.onLoadInit = Proxy.create(this, previewImageLoaded);
this.mcPreview.mcLoader.addListener(this.mcPreview.mcLoaderListener);
this.mcPreview.mcLoader.loadClip(pPath, this.mcPreview);
public class Proxy
{
public static function create(oTarget : Object, fFunction : Function,... arguments) : Function
{
/* Create an array of the extra parameters passed to the method. Loop
through every element of the arguments array starting with index 2,
and add the element to the aParameters array.*/
var aParameters : Array = new Array();
for(var i : Number = 2;i < arguments.length; i++)
{
aParameters[i - 2] = arguments[i];
}
// Create a new function that will be the proxy function.
var fProxy : Function = function():void
{
/* The actual parameters to pass along to the method called by proxy
should be a concatenation of the arguments array of this function
and the aParameters array.*/
var aActualParameters : Array = arguments.concat(aParameters);
/* When the proxy function is called, use the apply( ) method to call
the method that is supposed to get called by proxy. The apply( )
method allows you to specify a different scope (oTarget) and pass
the parameters as an array.*/
fFunction.apply(oTarget, aActualParameters);
};
// Return the proxy function.
return fProxy;
}
}
}
addChild(loader);
New Code
import flash.events.*;
import flash.display.Loader;
import flash.net.URLRequest;
var url:String = http://www.yourfullyqualidieddomain.com/yourswftoload.swf?cachebusters='+new Date().getTime();
var loader:Loader=new Loader();
loader.contentLoaderInfo.addEventListener(Event.OPEN,loadinit); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS,loading);
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,completes);
loader.load(new URLRequest(url));
TWEEN
OLD CODE
the migration of onMotionFinished an event triggered on completion of the old mx.transitions.Tween class. There is a new class:TweenEvent (fl.transitions.TweenEvent) It looked like this in AS2:
import mx.transitions.Tween;
import mx.transitions.easing.Regular;
class SlidingClass extends MovieClip {var xTween:Tween
// class constructor etc. not shown
function slideTo(xTarget:Number, frames:Number, callbackObj:Object, callbackFunc:Function) : Void {
xTween = new Tween (this, "_x", Regular.easeOut, this._x, xTarget, frames, false)
xTween.onMotionFinished = function() {callbackFunc.call(callbackObj);
};};
New Code
no need to pass the target object anymore - that is inherent in the function argument:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.Regular;
var xTween:Tween;
function slideTo(xTarget:Number, frames:Number, func:Function) {
xTween = new Tween(this, "x", Regular.easeOut, this.x, xTarget, frames, false);
xTween.addEventListener(TweenEvent.MOTION_FINISH, func);};
Because of AS3 Event handling, a reference to the Tween is automatically passed to the target function as an Event datatype, via the “target” property.
OnPress
//code in AS 2
cornerplus1.onPress = function () {
startDrag(this);
}
Warning: 1090: Migration issue: The onPress event handler is not triggered automatically by Flash Player at run time in ActionScript 3.0. You must first register this handler for the event using addEventListener ( 'mouseDown', callback_handler).
NEW
// in AS 3 becomes
cornerplus1.addEventListener(MouseEvent.MOUSE_DOWN, dragFn);
function dragFn(event:MouseEvent){
event.target.startDrag();
};
LoadVars
OLD
var msg:LoadVars = new LoadVars();
var msgSent:LoadVars = new LoadVars();
msg.var1 = "one";
msg.var2 = "two";
msgSent.onLoad = function($success:Boolean):Void
{
if ($success)
{
trace("Message sent.");
}
else
{
trace("Message failed.");
}
};
msg.sendAndLoad("http://www.yourfullyqualifieddomain.com/script.php", msgSent);
NEW
var scriptRequest:URLRequest = new URLRequest("http://www.yourfullyqualifieddomain.com/script.php");
var scriptLoader:URLLoader = new URLLoader();
var scriptVars:URLVariables = new URLVariables();
scriptLoader.addEventListener(Event.COMPLETE, handleLoadSuccessful);
scriptLoader.addEventListener(IOErrorEvent.IO_ERROR, handleLoadError);
scriptVars.var1 = "one";
scriptVars.var2 = "two";
scriptRequest.method = URLRequestMethod.POST;
scriptRequest.data = scriptVars;
scriptLoader.load(scriptRequest);
function handleLoadSuccessful($evt:Event):void
{
trace("Message sent.");
}
function handleLoadError($evt:IOErrorEvent):void
{
trace("Message failed.");
}
http://www.yourfullyqualifieddomain.com/script.php?var1=one&var2=two
MovieClip
Creating new instances of a class has been greatly simplified in ActionScript 3.0. In previous versions of ActionScript, you needed to call createEmptyMovieClip() or createTextField() if you wanted to create a new MovieClip or TextField. Now, in ActionScript 3.0, you can simply call new MovieClip() or new TextField() directly, as shown in the following examples:
OLD
// AS2
this.createEmptyMovieClip("mc", this.getNextHighestDepth());
mc.beginFill(0xFF0000);
mc.moveTo(0, 0);
mc.lineTo(100, 0);
mc.lineTo(100, 80);
mc.lineTo(0, 80);
mc.lineTo(0, 0);
mc.endFill();
mc._x = 80;
mc._y = 60;
The previous code creates a new movie clip instance, draws a red rectangle which is 100x80 pixels, and moves the instance to 80,60 on the Stage. Compare that to the following code which does the exact same thing, although using the new drawRect() method instead of having to use the moveTo() and lineTo() methods:
NEW
// AS3
var mc:MovieClip = new MovieClip();
mc.graphics.beginFill(0xFF0000);
mc.graphics.drawRect(0, 0, 100, 80);
mc.graphics.endFill();
mc.x = 80;
mc.y = 60;
addChild(mc);
MovieClip
OLD
ReferenceError: Error #1056: Caused by Declaring Stage Instances Private
If you declare a stage instance private you get the message: "ReferenceError #1056 Cannot create property my_mc on StageIntanceDeclarationsClass"
This error occurs when you uncheck the "Declare Stage Instances Automatically" checkbox in the "ActionScript 3.0 Settings" dialogbox and proceed to declare stage instances as private variables in the class associated with the containing MovieClip.
A Note on Inheritances and Declaring Stage Instances:
You cannot choose to simply always declare stage instances automatically without forcing the use of inheritance in classes linked to MovieClip Symbols. If you have a class APrime which is derived from class A and APrime is linked to a MovieClip Symbol, all stage instances used in the base class A must be manually declared in class A. "Declare Stage Instances Automatically" only declares instances in the class linked to the MovieClip Symbol and does NOT make those references available to any base classes.
Example:
Assume that the class StageIntanceDeclarations is set as the class associated with a MovieClip which c0ntains the MovieClip my_mc. Then the following code will cause ReferenceError #1056 at runtime.
package
{
import flash.display.MovieClip;
public class StageIntanceDeclarations extends MovieClip
{
//Private Causes ReferenceError #1056
private var my_mc:MovieClip;
function StageIntanceDeclarations()
{
}
}
}
The output is as follows:
ReferenceError: Error #1056: Cannot create property my_mc on StageIntanceDeclarations.
at flash.display::Sprite/flash.display:Sprite::constructChildren()
at flash.display::Sprite$iinit()
at flash.display::MovieClip$iinit()
at TestStageIntanceDeclarationsBase$iinit()
at flash.display::Sprite/flash.display:Sprite::constructChildren()
at flash.display::Sprite$iinit()
at flash.display::MovieClip$iinit()
NEW
To avoid this error simply declare my_mc as public:
public var my_mc:MovieClip;
XML
OLD
NEW
undefined null Nan
OLD
NEW
Thursday, February 05, 2009
Flash CS3 to Flash CS4 migration awerness when using FLVPlayback
Flash CS4 will ask you to migrate your FLA to CS4. Great ! you are MORE than welcome to do this if you were using Action Script 3 code to load video (obviously FLV) and now you are planning to manipulate F4V/MP4/H264 and produce Flash Player 10 SWF. If this is your plan, do not forget to replace the existing FLVPlayback component in the library with the new one as well before upgrading your FLA to Flash CS4.Ddrag and drop the FLVPlayback on stage. You will be prompt to replace. Then save your FLA with Flash CS4. Doing so will guaranty better support of any new files extension supported by latest Flash Player and/or FLash Media Server. Enhancement are always likely to happen from one version of Flash CS to another. From there you will be on track for awesome new features.
Finally, I also recommend ActionScript 3 devs to use load method as much as possible and avoid source in AS3 CS3 code. Sanity check your code if you don't want to upgrade to latest FLVPlayback but still want to manipulate MP4/H264/F4V file by just targeting Flash Player 10.
BTW: If you are manipulating FLV, you are just fine.
Monday, January 26, 2009
How to write XML data with Xerces which can be edit with unicode text editor
The DOMBuilder class provides an API for parsing XML documents and building the corresponding DOM document tree; while the DOMWriter class provides an API for serializing (writing) a DOM document out in an XML document. To serialize XML data, first load the XML data to a DOM tree using a DOMBuilder and then use a DOMWriter to write out the DOM tree. For example:
Listing 1. Serializing XML data
// DOMImplementationLS contains factory methods for creating objects
// that implement the DOMBuilder and the DOMWriter interfaces
static const XMLCh gLS[] = { chLatin_L, chLatin_S, chNull };
DOMImplementation *impl =
DOMImplementationRegistry::getDOMImplementation(gLS);
// construct the DOMBuilder
DOMBuilder* myParser = ((DOMImplementationLS*)impl)->
createDOMBuilder(DOMImplementationLS::MODE_SYNCHRONOUS, 0);
// parse the XML data, assume it is saved in a local file
// called "theXMLFile.xml"
// the DOMBuilder will parse the data and return it as a DOM tree
DOMNode* aDOMNode = myParser->parseURI("theXMLFile.xml");
// construct the DOMWriter
DOMWriter* myWriter = ((DOMImplementationLS*)impl)->createDOMWriter();
// optionally, set some DOMWriter features
// set the format-pretty-print feature
if (myWriter->canSetFeature(XMLUni::fgDOMWRTFormatPrettyPrint, true))
myWriter->setFeature(XMLUni::fgDOMWRTFormatPrettyPrint, true);
// set the byte-order-mark feature
if (myWriter->canSetFeature(XMLUni::fgDOMWRTBOM, true))
myWriter->setFeature(XMLUni::fgDOMWRTBOM, true);
// serialize the DOMNode to a UTF-16 string
XMLCh* theXMLString_Unicode = myWriter->writeToString(*aDOMNode);
// release the memory
XMLString::release(&theXMLString_Unicode);
myWriter->release();
myParser->release();
Both DOMBuilder and DOMWriter are constructed using factory methods from DOMImplementationLS. When finished, they both need to be released explicitly to relinquish any associated resources. Also, the returned string from writeToString is owned by the caller, who is responsible for releasing the allocated memory.
You can also opt to set some features that control the behavior of the DOMWriter. Xerces-C++ has implemented a number of DOMWriter features that are specified in the W3C DOM Level 3 Load and Save Specification. A complete list can be found in the Xerces-C++ programming guide, DOMWriter Supported Features (see Resources). A couple of them are worth highlighting:
format-pretty-print -- This formats the output by adding a newline carriage return and indented whitespace to produce a pretty-printed, human-readable form. The exact form of the transformations is not specified in the W3C DOM Level 3 Load and Save Specification, and thus the parser has its own interpretation. In releases prior to Xerces-C++ 2.2 (or XML4C 5.1), the parser only pretty-prints the prologue and the epilogue. It doesn't touch the content within the root element. And from Xerces-C++ 2.2 (or XML4C 5.1) onwards, turning on this feature also causes the content within the root element to be formatted.
byte-order-mark -- This is a non-standard extension added in Xerces-C++ 2.2 (or XML4C 5.1) to enable the writing of the Byte-Order-Mark (BOM) in the resultant XML stream. The BOM is written at the beginning of the resultant XML stream, if and only if a DOMDocumentNode is rendered for serialization, and the output encoding is one of the following:
UTF-16
UTF-16LE
UTF-16BE
UCS-4
UCS-4LE
UCS-4BE
Saturday, January 17, 2009
My Favorites Flash AS2/AS3 Components/FLA Part I
Kudos for Ultrashok.com done in Flex. Interview with Patrick Miko
http://theflashblog.com/?p=312
http://blogs.adobe.com/rgalvan/2008/01/about_components.html
A great candidate for a new video playback component : A component using netstream to interpret interactive hot spot produced by Activideo embedded in FLV/F4V stream.
You may be interested to read more about interactive video in Flash CS4
http://younsi.blogspot.com/2008/12/interactive-video-in-flash-using-f4v.html
Overall my favorites component for Flash CS3/Flash CS4 to
render Photo Gallery and now Video. Each Video transition now
support Pixel bender. Once drop on stage you will have access
to a Video Component with an impressive set of parameters.
http://slideshowpro.net/examples/
http://www.ultrashock.com/#/asset/41197/as-flash-media-player.html

AS-Flash Media Player (standalone)
Features:
- Video player with H264 support
- Audio player
- Subtitles - XML
- .srt to xml converter (PHP script)
- Share (send to friend) (PHP script)
- Cue points (highlights)
- external (XML) and internal (in video) CP
- YouTube support
- Alternate video content (low/high quality)
- Image preview
- External loaded logo
- URL protection
- Version test for Adobe Flash Player
- Auto hide controls
- Loop on/off
- Keyboard shortcuts
- Mouse wheel, doubleclick
- Fullscreen support
- FlashVars & Query driven
- AS 2.0
http://www.ultrashock.com/#/asset/41084/ultra-xml-item-slider.html

XML driven item slider.
You can change almost everything: number of items/page, number o change/click, image 1, image 2, text 1, text 2, speed, blur, saturation, brightness, reflection and much more. AS 2.0 - Flash Player 8
http://www.ultrashock.com/#/asset/40818/pageflipper-as3.html

Engage your users with truly intuitive browsing experiences with the pageFlipper, a Flash component that enables magazine style flipping of pages. Sensational when used for company brochures, family photo albums or editorial style content. With realistic page turning effects introduce an enhanced sense of interaction to your users. Use Movieclips, external images or SWFs for pages. Add pages using XML, Actionscript or the Component Inspector panel. Only 14KB.
Flip through the book in the example by either clicking and dragging the pages from the corners in a page flipping motion or by clicking in the corner of each page. You may also flip to each page directly using the direct page number links above the book. AS 3.0 - Flash Player 9
http://www.ultrashock.com/#/asset/40263/tree3d-as3-component.html

Tree3D is a tree component for ActionScript 3 with a twist. It allows you to easily create a three dimensional interactive tree UI navigation systems. Based on data driven XML, the component can be easily adapted to virtually any data source.
Developed by Zerofractal Studio and based on an idea by Alejandro Gonzalez, Tree 3D offers an intuitive user friendly functional spatial tree that combines horizontal navigation for the current level and depth cascade style navigation for its hierarchy.
Common uses for Tree 3D are: File/Folder Browsers, Menu systems, site-maps, or any tree based structure.
Features:
- Data driven
- Customizable Label and Icon styles
- Breadcrumb Navigation
- Customizable UI settings
- Incredible 3D eye-candy effects
- Customizable Scrollbar
- Keyboard/Mouse Wheel Navigation.
- Flash Player 9 - AS 3.0
http://www.ultrashock.com/#/asset/40612/flash-igoogle-weather.html

Cool Flash Weather widget XML based (data is received from Google web service at -(www.google.com/ig). You can choose different towns, languages, US or SI units. You can add unlimited number of cities and languages (XML settings).
Your server must support PHP in order to avoid the security sandbox for this widget.
Flash Player 8 - AS 2.0
http://www.ultrashock.com/#/asset/41193/spinning-3d-earth-globe.html

- Real 3D globe (not just one flat map animated);
- Smooth animation based on 72 frames;
- 100% scalable vector;
- Translucent globe;
- One movieclip contains all graphic elements. Simply drag and drop;
Included AS code for 9 versions of the globe (as seen in the preview);
- Easy to customize (with or without actionscript): globe elements colors; globe elements transparency;
- AS 2.0 - Flash Player 8
http://www.ultrashock.com/#/asset/41988/news-rotator-01.html

Features:
- resizable from xml
- unlimitted images/content
- dinamically resizable scroller
- you can change most of the colors/sizes using the xml
- you can position the entire component as well as the other individual components just from the xml
- you can change the button's text/url/target for each slide
- the content is html formatted text and you can easily change it for each slide
- also, from the .xml file you can change the sliding timing and the fade in/out time and animation type
- in the xml you have a variable (autoplay), when this is activated, on first load the news rotator will start playing
The component can easily be embedded into another project, all you have to do is copy the srouce files into your new projects folder, copy the library items into your new projects, drag and drop on the stage the gal movie clip and it's done.
You can use the news rotator in many ways, it's a useful component and because the level of customization is high it's a must have. It can be a news rotator, a product show off or even a family album, sky is the limit.
- AS 2.0 - Flash Player 8.0
http://www.ultrashock.com/#/asset/40683/3d-stack-as-2.0.html

The 3D Stack can be easily use to display groups of images, movie clips, SWFs with perspective, depth, fading and much more!
Key features:
* Adjustable images position via parameters or
* Using camera keyboard and mouse controls
* XML configuration file easy to setup
* AS 2.0 - Flash Player 8.0
http://www.ultrashock.com/#/asset/40777/ripple-dissolve.html

AS3 RippleDissolve class that works best with small vectors or bitmaps. The effect is triggered on a MovieClip by using a single line of ActionScript. Settings include effect duration, ripple height, ripple speed and effect strength. Goldfish not included.
http://www.ultrashock.com/#/asset/41497/dynamic-sliding-menu-02.html

Sliding menu, mouseover pushes out the normal state of the button.
Features for the xml/what you can change:
- the menu's position
- normal/over/pressed gradient colors, font size, font name, button's height, button's added width to the text's total width if you want the button to be a little wider
- you can toggle either a button will be launched at first menu load
- you can toggle either a line will appear around button, you can even choose the line's gradient colors
- you can toggle each bg (normal/over/pressed) and of course you can change each of the button's gradients and alpha value
- you can toggle on/off the menu's big background and you can change it's gradient color, width, height, alpha value and you can even position it anywhere you want.
- you have 4 motion options ( up-down, down-up, right-left, left-right )
- you can change the animation time and you can choose the animation type ( I have used tweener for this and you have a link in the help file with all the transition types available )
- AS 2.0 - Flash Player 8.0
Flexibile menu, easy to customize without having to install flash, all you need is a text editor to change it's graphics. In this preview version getURL had been disabled but in the original file it works just fine and in the xml you can change the url and the target as well.
Enjoy this new release from OXYLUS Flash
http://www.ultrashock.com/#/asset/41487/ultimatescrollerpro.html

This is the PRO version of the ultimateScroller component, rewritten for ActionScript 3.0 with several additional features and enhancements. An easy to use, drag and drop Flash scroller that can scroll movie clips and dynamic text fields. Includes drag scrolling, easing, motion blur, mouse wheel scrolling and CS3 skinning.
Available for ActionScript 3.0. .
http://www.ultrashock.com/#/asset/40645/photosplash-as3.html

Displays a collection of images in a random layout and angle. The viewer can rearrange the layout by clicking and dragging the images or by pressing the optional reshuffle button. Large images can also have mouse over titles and descriptions. Built-in easing effects and skinnable image holders.
AS 3.0 - Flash Player 9
http://www.ultrashock.com/#/asset/41191/world-map-with-navigation-menu.html

Stylish vector world map with continent navigation menu. It could be used for corporate websites (list of company branches or distributors locations). Continents: North America, South America, Europe, Asia, Africa and Australia.
AS 2.0 - Flash Player 8.0
http://www.ultrashock.com/#/asset/39773/tooltip-v.2.html

This is a nice yet powerful tooltip. This can easily be integrated into all of your flash applications. AS 2.0 - Flash Player 8.0
http://www.ultrashock.com/#/asset/41194/

Spinning Earth - AS 2.0 - Flash Player 8.0
http://www.ultrashock.com/#/asset/41041/magneticmenu.html

The magneticMenu flash component displays icons, images, or flash files in a magnetic like menu. When a user mouses over an icon the icon is attracted to the mouse pointer much like a real magnet. Supports both a horizontal or vertical menu.
Key Features
* All settings and photos can be changed through the component inspector or the XML file
* Customizable spacin
* horizontal or vertical format
* Supports all Flash image formats
* Supports .swf files
* ActionScript API available
* AS 3.0 - Flash Player 9
http://www.ultrashock.com/#/asset/41544/event-count-down-widget-v1.html

EVENT COUNT DOWN WIDGET V1
A simple but useful event countdown ticker. Great for under-construction pages
with a known launch date. All code resides on the timeline and is well commented.
Additional documentation describes how to modify the widget's variables to your
liking.
Future upgrades will include:
- Parameters to be set externally via XML
- Pure V2 component implementation
- AS 2.0 - Flash Player 7
http://www.ultrashock.com/#/asset/41576/rotarygallery.html

The rotaryGallery displays images and Flash .swf files in a unique circular layout. Once a user clicks on a thumbnail image, the thumbnail expands to full size while the current image sizes down to a thumbnail and the rest of the thumbnails dynamically reorganize. The rotaryGallery has many customizable parameters to get an infinite number of looks.
All settings and images/videos can be changed through the component inspector or the XML file
Custom thumbnail image size
Custom image size
Custom diameter of the gallery
Option to place the center image onto or below the thumbnail images
Optional Glass like effect over the images
Custom glow transparency
Custom glow color
Custom glow blur
Optional link click through
Supports all Flash image formats
Supports Flash .swf files
AS 3.0 - Flash Player 9
http://www.ultrashock.com/#/asset/40799/calendar-xml.html

Fully customizable events calendar, XML driven.
Here are some of the variables you can edit:
calendarWidth & calendarHeight
calendarColor & calendarGradient
backgroundAlpha & alphaSpeed
calendarTextSize & calendarTextFont & calendarTextColor
effect
daySize & dayColor & dayEventColor & dayAlpha
daySpacing
eventBorder & eventColor
eventTextSize & eventTextFont & eventTextColor
transition & eventTransitionSpeed
startDay
http://www.ultrashock.com/#/asset/12202/fire-effect.html

Set any static movie clip on fire
AS 3.0 - Flash Player 9
http://www.ultrashock.com/#/asset/41516/clouds-mask-xml-banner-rotator-(as3).html

This banner rotator is driven xml. It uses 'perlinNoise' and 'threshold' method to create clouds mask effect. You can show image. Customize button color, hover color, text color, button number, button shape. Also, open window method and delay time for every image. Very powerful, hope you to like it.
Features:
- xml driven
- Customize button color
- Customize hover color
- Customize text color
- Customize button number
- Customize button shape
- Pause/Play rotator
- customize link enable for banner (linkEabled = 'yes' or linkEabled = 'no'
- Customize position of buttons
- Customize open window method for every image: '_blank' or '_self'
- Customize delay time for every
http://www.hitasoft.com/
RIPE WEB FLV PLAYER 1.0
The slow motion Video Feature is interesting
http://www.flashloaded.com/flashcomponents/3dwall/

The 3D Wall Flash component displays images on an engaging interactive 3D wall using the Papervision3D engine. The PRO version can also display FLV videos and SWF's
http://flashxpert.net/products/



Wall of images
http://flashden.net/files/116659/index.html
How The Wall Works
- A list of images is drawn from an XML file and then loaded in randomly.
- The app then calculates how many squares will fit on the screen (based on the “target width” and “target height” XML settings) and then randomly fills the browser with your images.
- Your image list can be any size. For example, if you have only two images in your list, the file will take those two images and repeat them until the wall is built. If you have more images in your list than allotted squares, the file will then leave out the extra images.
- You can choose whatever size you want your squares to be from two settings in the XML file
- The app will scale your images to fill each square appropriately
- Your large images can be any size. If they are too big to fit on the viewer’s browser, they will be scaled down to fit.
XML Options
- Set the target height and width of your squares
- Choose to use the file as a clickable gallery or use it as a dynamic website background image
- Customize your Right Click Menu with target supported links
- Set the path to your photos and write their HTML /CSS supported descriptions
Uses GreenSock TweenLite. Lightweight at only 25kb (with embedded font, 12kb with device fonts). Class driven and easy to integrate with your Flash Projects (code below)
import com.crackerjack.Wall;
var wall:Wall = new Wall();
addChild(wall);
XML BANNER ROTATOR 02 AS3
http://flashden.net/item/xml-banner-rotator-02-as3/39423
This is a flexible and easy to customize banner ad rotator that supports external images and swf files. All settings and item locations/descriptions can be set in the .xml file. Very easy to resize (change dimensions in the .xml and re-compile the file with the same dimension = done).
Among its features :
- ActionScript 3.0
- virtually unlimited items (visualy limited by the height of the file for the drop-down selector)
- xml powered, flexible
- supports both images and swf files
- autoplay timer setting
- text description for each item with the posibility to have no description bar
- clean unobtrusive design
- cool motion blur animation
- play/pause feature
- quick setup and customization
FLIP BOOK SLIDESHOW
http://flashden.net/item/flip-book-slideshow/35254
Features of the ActionScript3 Flip Book Slideshow.
– Item support JPG , GIF , PNG files.
– Each page move for its own path.
– You can use it as:
1. E-Book or E-Jurnal.
2. Image Viewers.
3. Banner rotator.
4. Image slideshow.
– Easy configure and modify all settings and parameters by XML files:
1. Unlimited number of pages.
2. You may add unlimited number of images and HTML -formatted texts for each page and move it to any positions on the page.
3. You may add link for any images with different target parameters.
4. You may edit font size, font colour, background colour, background opacity and width for every text block by XML .
5. You may turn on/off autoslideshow mode, set animation speed, animation pause, buttons colour, preloader colour by XML .
6. You may set one of two modes:
a. Loop mode – pages will be flip by loop.
b. Single mode – Flip Book Slideshow will be looked like on simple book.
7. You may set background image or colour for Flip Book Slideshow and for any page.
SLIDE ZOOM VIEWER
http://flashden.net/item/slide-zoom-viewer/33484
This is a drag and drop XML drive image viewer with zoom/pan capability and HTML /CSS description text. It can be used both for flash files to be embedded in HTML as well as for dragging and dropping into your flash project.
Features:
* Drag and drop and XML driven.
* Can go over any background (the wood one shown in preview is just an example of this).
* Coded to load into other swf’s without problems.
* Text is HTML /CSS text for thorough formatting abilities.
* Help files included.
* 100% vector with easy on stage editing of graphics.
* Zooming and Panning allows large detailed images to be inspected closely.

XML TEAM BUSINESS CARDS VIEWER
http://flashden.net/item/xml-team-business-cards-viewer/34182
XML Team Business cards is a team viewer, which displays Business cards of the members of your team, your office…
Without opening any fla, just edit the XML .
You can display the photo of each member, his name, his role, job or position, and his e-mail. The e-mail address is clickable, to open your messenging tool to send an e-mail.
You can customize : the colors and the shapes of your Business cards, put a different color for each member.
You can add as many members you want.

3D XML BUSINESS CARD
http://flashden.net/item/3d-xml-business-card/18716
This Papervision 3D Business card is very simple to use, just open up the XML file in your favourite text editor like Notepad and replace the default details with your own business card information. Then, just create your imagery for both the front and back of the business card. Once youve done that you are ready to go!
I have listed this as a business card because that was my main inspiration for making it, but you could use it for anything where you wanted to flip something with two images on.
Features:
* True 3D, built using the fantastic 3D engine, Papervision, no skewing and distortions to create an illusion like others
* XML based, you can control the business card text data within an XML file, along with settings like size, flip speed, blur amount and the front and back images to be used

IMAGE TRANSITION COMBO EFFECTS
http://flashden.net/item/image-transition-combo-effects/1116
These are 8 image transition effects, include: Rotate, Scale, Blur and Fade. Maybe you have never seen this kind of transition before, not using mask, tweening, filter etc… but from the small rectangles that build up the image. By modifying the properties of those small rectangles, you can create many different transition effect. The Fade effect is somehow different from the traditional fade effect you knew . Quite impressive and useful, the choice is yours!
BLUR MASK EFFECT
http://flashden.net/item/blur-mask-effect/372
Mask effect on an image with blur.
XML PIXELATE!!!
http://flashden.net/item/xml-pixelate/10479
MIRAGE IMAGE
http://flashden.net/item/mirage-image/10789
XML CARDS TRANSITION
http://flashden.net/item/xml-cards-transition/14416
XML COOL SQUARE TRANSITION
http://flashden.net/item/xml-cool-square-transition/14015
BOXED TRANSITIONS 2
http://flashden.net/item/boxed-transitions-2/13552
It’s all vector, therefore you can resize it all you want and not lose the quality. It is ready for drag and drop. Place the movieclip “mask” over your photo or other elements.
If you want to change color transition, set and edit movieclip “box” (first color) and “addons” (second color). Additionally You can put “tint” color effect in movieclip “mask”.
Only 5kb (without photo)!
BOXED TRANSITIONS
http://flashden.net/item/boxed-transitions/12780
It’s all vector, therefore youcan resize it all you want and not lose the quality. The items in the stage have a “tint” as color effect. It is ready for drag and drop.
Only 3kb (without photo)!
