Tuesday, March 31, 2009

Fast and furious movie

Very cool Flash web site

http://www.fastandfuriousmovie.net/

Monday, March 30, 2009

The best Video Tutorial DVD for the best Graphics Designer

The Gnomon Workshop, the industry leader in professional training for artists in the entertainment and design industries. Founded by Alex Alvarez in 2000, The Gnomon Workshop was launched as a means to share professional techniques with artists who could not attend the hands-on courses offered at the Gnomon School of Visual Effects in Hollywood, California. Over the past six years, the Gnomon Workshop DVD library has expanded to offer training by over sixty professional instructors on a diverse range of tools, software and media including design, drawing, sculpture, painting, modeling, texturing, animation, effects and compositing. Shipped to literally every corner of the globe, our DVDs can be found in countless libraries, studios and universities... and on many thousand bookshelves.

http://www.thegnomonworkshop.com/store/category/11/Photoshop

Multitouch Samsung Screen

Can't wait for Windows 7...

http://cozop.com/_image/www.blogcdn.com/www.engadget.com/media/2009/01/ces-multitouch-table-2.jpg

Plasma, LCD, LED

Plasma suck
LCD will suck sadly
LED is really awesome

Time to use less energy for our home cinema !!!

http://pages.samsung.com/us/ledtv/?cid=ppc_hdt_goo_LED_LED+Brand_Samsung+LED+TV

Google Sketchup API

I always love what Google is doing with Flash today.
I also like software like picassa and SketchUp.
The good news for SketchUp is that Google has Released an SFK for SketchUp so
that SketchUp 3D model can be exported to third party software like Flash CS4 thanks to XML importer for instance :)

http://sketchupapi.blogspot.com/2009/01/sketchup-7-sdk-is-now-available.html

Rounding double

Rounding Numbers
There are three basic ways to round numbers. The one that most people know is rounding to the nearest whole number, or to the nearest ten, but there are two other ways to round which are essentially very similar to this method. They are rounding to two (or three) deciml places and rounding to three (or four) significant figures.
Why do we need to round numbers?
You may see it reported that a TV program had 23 million viewers. This is not actually true because some of those viewers fell asleep half way through the program and some people lied about watching the program. The true number of viewers was somewhere between 22½ million and 23½ million and the published figure was rounded to the nearest million. Similarly if you used your calculator to find the square root of 1000, you would get something like:

√1000 = 31.622776601683793319988935444327

The most important digits are the 3, 1 and 6 at the beginning. The least important digits are the 3, 2 and 7 at the end. It is bad practice to write down all the digits that the calculator shows so we choose only to write down a few of the most important ones.
Rounding to the nearest ten and the nearest whole number
Looking at the number above, it should be seen that, to the nearest ten, the square root of 1000 is 30. The above number is between 30 and 40 and it is nearer to 30. This is an example of rounding down.
To the nearest whole number, the square root of 1000 is actually 32 because the number given above is closer to 32 than to 31. This is an example of rounding up.

Sample 1

static double RoundToSignificantDigits(this double d, int digits)
{
double scale = Math.Pow(10, Math.Floor(Math.Log10(d)) + 1);
return scale * Math.Round(d / scale, digits);
}

static double TruncateToSignificantDigits(this double d, int digits){
double scale = Math.Pow(10, Math.Floor(Math.Log10(d)) + 1 - digits);
return scale * Math.Truncate(d / scale);
}

* 2.22939393 -> 2.229
* 2.22977777 -> 2.229


Sample 2

double d = 2.22977777;
d = ( (double) ( (int) (d * 1000.0) ) ) / 1000.0 ;

Thursday, March 26, 2009

Rich FLV a free AIR application that allows you to edit FLV files

RichFLV is a free AIR application that allows you to edit FLV files

more details at adobe.com

and a link to the author web page

Sunday, March 15, 2009

smart electric digital meter

Google who has obviously the computer grid capacity (CPU) nowadays would be able to provide soon this information to everyone of us in USA. What a great idea as long as the UI is done in Flash :))


http://www.google.org/powermeter/howitworks.html

Thursday, March 12, 2009

How to Play Video in Flash in Slow Motion using NetStream

Not a long time ago I found an interesting FLV Player from the following company www.hitasoft.com and they offer a cool feature. You can playback video
using slow motion speed very handy when you playpback some sport.
So I asked myself how this could be handled in Flash.
This can be done using a new instance of Netstream or accessing Nestream
object directly from FLVPlayback.

var myConnection;
var myVideo;
my_video._alpha = 100;
playVideo = function () {
myConnection = new NetConnection();
myConnection.connect(null);
myVideo = new NetStream(myConnection);
myVideo.setBufferTime(5);
my_video.attachVideo(myVideo);
this.createEmptyMovieClip("movFLVAudio", this.getNextHighestDepth());
movFLVAudio.attachAudio(myVideo);
var snd1:Sound = new Sound(movFLVAudio);
snd1.setVolume(50);
myVideo.onMetaData = function(obj) {
_global.bufTime = obj.duration;
totalPlayTime = obj.duration;
trace(_global.bufTime);
};
myVideo.play("YOURFLV.flv");
myVideo.pause();
};
playVideo();



_global.seekSpeed = 1000;
// (number of milliseconds to pass before going advancing flv frame)
i = 0;
// starting second
function slowMotionTimer() {
i += 1;
// increment second
trace(i);
myVideo.seek(i);
// seek to i
}
sloMo = setInterval(slowMotionTimer, _global.seekSpeed);
// set an interval to call the above function.

Monday, March 09, 2009

Unicode versus non Unicode. Things to remember


Initial Steps for Unicode-enabling Microsoft C/C++ Source



  • Define _UNICODE, undefine _MBCS if defined.

  • Convert literal strings to use L or _T

  • Convert string functions to use Wide or TCHAR versions.

  • Clarify string lengths in API as byte or character counts. For character-based display or printing (as opposed to GUI which is pixel-based) use column counts, not byte or character.

  • Replace character pointer arithmetic with GetNext style, as characters may consist of more than one Unicode code unit.

  • Watch buffer size and buffer overflows- changing encodings may require either larger buffers or limiting string lengths. If character size changes from 1 byte to as many as 4 bytes, and string length was formerly 20 characters and 20 bytes, either expand the string buffer(s) from 20 to 80 bytes or limit the string to 5 characters (and therefore 20 bytes). Note maximum buffer expansion may be constrained (for example to 65 KB). Reducing string length to a fixed number of characters may break existing applications. Limiting strings to a fixed byte length is dangerous. For example, allowing any string that fits into 20 bytes. Simple operations such as uppercasing a string may cause it to grow and exceed the byte length.

  • Replace functions that accept or return arguments of a single character, with functions that use strings instead. (International) Operations on a single character may result in more than one code point being returned. For example, upper('ß') returns "SS".

  • Use wmain instead of main. The environment variable is then _wenviron instead of _environ.

    wmain( int argc, wchar_t *argv[ ], wchar_t *envp[ ] ).

  • MFC Unicode applications use wWinMain as the entry point.

    In the Output page of the Linker folder in the project's Property Pages dialog box, set the Entry Point symbol to wWinMainCRTStartup.

  • Consider fonts. Identify the fonts that will render each language or script used.



File I/O, Database, Transfer Protocol Considerations



  • Consider whether to read/write UTF-8 or UTF-16 in files, databases, and for data exchange.

  • Consider Endian-ness in UTF-16 files.

    Read/Write Big-Endian on networks. Use Big-Endian if you don't produce a BOM.

    Endian-ness of files will depend on the file format and/or the architecture of the source or target machine.

    When reading files encoded in UTF-16 or UTF-32, be prepared to swap-bytes to convert endian-ness.

    Also consider streams and transfer protocols and the encoding used in each.

  • Label files or protocols for data exchange with the correct character encoding. E.g. set HTTP, HTML, XML to UTF-8 or UTF-16.

  • Consider Unicode BOM (Byte Order Marker) and whether it should be written with data. Remove it when reading data.

  • Consider encoding conversion of legacy data and files, import and export, transfer protocols. (MultiByteToWideChar, WideCharToMultiByte, mbtowc, wctomb, wctombs, mbstowcs )

  • Consider writing to the Clipboard-

    use CF_TEXT format and write native character encoding (ANSI) text, and

    use CF_UNICODETEXT format and write Unicode text.

  • Database applications should consider Data Type (NCHAR, NVARCHAR) and Schema Changes, Triggers, Stored Procedures, and Queries. Data Storage growth, Indexes and Performance.

    Note that the Unicode schema changes will have different impacts and concerns on different vendors' databases. If database portability is a requirement, the features and behaviors of each database need to be taken into account.

    (I know this item is seriously understated. To be expanded sometime in the future.)



Stream I/O


Streams are difficult in Microsoft C++. You may run into 3 types of problems:



  1. Unicode filenames are not supported. The workaround is to use FILE * _wfopen and if needed, use the FILE handle in subsequent stream I/O.
    std::ifstream stm(_wfopen(pFilename, L"r"));


  2. Stream I/O will convert Unicode data from/to native (ANSI) code page on read/write, not UTF-8 or UTF-16. However the stream class can be modified to read/write UTF-8. You can implement a facet to convert between Unicode and UTF-8.
    codecvt <wchar_t, char_traits <wchar_t> >


  3. To read/write UTF-16 with stream I/O, use binary opens and binary I/O. To set binary I/O:
    _setmode( _fileno( stdin ), _O_BINARY );



    Also see the Microsoft run-time library reference: "Unicode Stream I/O in Text and Binary Modes".


Note: There aren't TCHAR equivalents for cout/wcout, cin/wcin, etc. You may want to make your own preprocessor definition for "tout", if you are compiling code both ways.



Internationalization, Advanced Unicode, Platform and Other Considerations





Unicode BOM Encoding Values
















































Encoding Form BOM Encoding
UTF-8 EF BB BF
UTF-16

(big-endian)
FE FF
UTF-16

(little-endian)
FF FE
UTF-16BE, UTF-32BE

(big-endian)
No BOM!
UTF-16LE, UTF-32LE

(little-endian)
No BOM!
UTF-32

(big-endian)
00 00 FE FF
UTF-32

(little-endian)
FF FE 00 00
SCSU

(compression)
0E FE FF

The Byte Order Marker (BOM) is Unicode character U+FEFF. (It can also represent a Zero Width No-break Space.) The code point U+FFFE is illegal in Unicode, and should never appear in a Unicode character stream. Therefore the BOM can be used in the first character of a file (or more generally a string), as an indicator of endian-ness. With UTF-16, if the first character is read as bytes FE FF then the text has the same endian-ness as the machine reading it. If the character is read as bytes FF FE, then the endian-ness is reversed and all 16-bit words should be byte-swapped as they are read-in. In the same way, the BOM indicates the endian-ness of text encoded with UTF-32.


Note that not all files start with a BOM however. In fact, the Unicode Standard says that text that does not begin with a BOM MUST be interpreted in big-endian form.


The character U+FEFF also serves as an encoding signature for the Unicode Encoding Forms. The table shows the encoding of U+FEFF in each of the Unicode encoding forms. Note that by definition, text labeled as UTF-16BE, UTF-32BE, UTF-32LE or UTF-16LE should not have a BOM. The endian-ness is indicated in the label.


For text that is compressed with the SCSU (Standard Compression Scheme for Unicode) algorithm, there is also a recommended signature.




Constant and Global Variables

























ANSI Wide TCHAR
EOF WEOF _TEOF
_environ _wenviron _tenviron
_pgmptr _wpgmptr _tpgmptr



Data Types






































































ANSI Wide TCHAR
char wchar_t _TCHAR
_finddata_t _wfinddata_t _tfinddata_t
__finddata64_t __wfinddata64_t _tfinddata64_t
_finddatai64_t _wfinddatai64_t _tfinddatai64_t
int wint_t _TINT
signed char wchar_t _TSCHAR
unsigned char wchar_t _TUCHAR
char wchar_t _TXCHAR
  L _T or _TEXT
LPSTR

(char *)
LPWSTR

(wchar_t *)
LPTSTR

(_TCHAR *)
LPCSTR

(const char *)
LPCWSTR

(const wchar_t *)
LPCTSTR

(const _TCHAR *)
LPOLESTR

(For OLE)
LPWSTR LPTSTR




Platform SDK String Functions


There are many Windows API that compile into ANSI or Wide forms, depending on whether the symbol UNICODE is defined. Modules that operate on both ANSI and Wide characters, need to be aware of this. Otherwise, using the Character Data Type-independent name requires no changes, just compile with the symbol UNICODE defined.


The following list is by no means all of the Character Data Type-dependent API, just some character and string related ones. Look in WinNLS.h for some code page and locale related API.



























































































































































ANSI Wide Character Data Type-

Independent Name
CharLowerA CharLowerW CharLower
CharLowerBuffA CharLowerBuffW CharLowerBuff
CharNextA CharNextW CharNext
CharNextExA CharNextExW CharNextEx
CharPrevA CharPrevW CharPrev
CharPrevExA CharPrevExW CharPrevEx
CharToOemA CharToOemW CharToOem
CharToOemBuffA CharToOemBuffW CharToOemBuff
CharUpperA CharUpperW CharUpper
CharUpperBuffA CharUpperBuffW CharUpperBuff
CompareStringA CompareStringW CompareString
FoldStringA FoldStringW FoldString
GetStringTypeA GetStringTypeW GetStringType
GetStringTypeExA GetStringTypeExW GetStringTypeEx
IsCharAlphaA IsCharAlphaW IsCharAlpha
IsCharAlphaNumericA IsCharAlphaNumericW IsCharAlphaNumeric
IsCharLowerA IsCharLowerW IsCharLower
IsCharUpperA IsCharUpperW IsCharUpper
LoadStringA LoadStringW LoadString
lstrcatA lstrcatW lstrcat
lstrcmpA lstrcmpW lstrcmp
lstrcmpiA lstrcmpiW lstrcmpi
lstrcpyA lstrcpyW lstrcpy
lstrcpynA lstrcpynW lstrcpyn
lstrlenA lstrlenW lstrlen
OemToCharA OemToCharW OemToChar
OemToCharBuffA OemToCharBuffW OemToCharBuff
wsprintfA wsprintfW wsprintf
wvsprintfA wvsprintfW wvsprintf




TCHAR String Functions


Functions sorted by ANSI name, for ease of converting to Unicode.


























































































































































































































































































































































































































































































































































































































































































































































































































































































































ANSI Wide TCHAR
_access _waccess _taccess
_atoi64 _wtoi64 _tstoi64
_atoi64 _wtoi64 _ttoi64
_cgets _cgetws cgetts
_chdir _wchdir _tchdir
_chmod _wchmod _tchmod
_cprintf _cwprintf _tcprintf
_cputs _cputws _cputts
_creat _wcreat _tcreat
_cscanf _cwscanf _tcscanf
_ctime64 _wctime64 _tctime64
_execl _wexecl _texecl
_execle _wexecle _texecle
_execlp _wexeclp _texeclp
_execlpe _wexeclpe _texeclpe
_execv _wexecv _texecv
_execve _wexecve _texecve
_execvp _wexecvp _texecvp
_execvpe _wexecvpe _texecvpe
_fdopen _wfdopen _tfdopen
_fgetchar _fgetwchar _fgettchar
_findfirst _wfindfirst _tfindfirst
_findnext64 _wfindnext64 _tfindnext64
_findnext _wfindnext _tfindnext
_findnexti64 _wfindnexti64 _tfindnexti64
_fputchar _fputwchar _fputtchar
_fsopen _wfsopen _tfsopen
_fullpath _wfullpath _tfullpath
_getch _getwch _gettch
_getche _getwche _gettche
_getcwd _wgetcwd _tgetcwd
_getdcwd _wgetdcwd _tgetdcwd
_ltoa _ltow _ltot
_makepath _wmakepath _tmakepath
_mkdir _wmkdir _tmkdir
_mktemp _wmktemp _tmktemp
_open _wopen _topen
_popen _wpopen _tpopen
_putch _putwch _puttch
_putenv _wputenv _tputenv
_rmdir _wrmdir _trmdir
_scprintf _scwprintf _sctprintf
_searchenv _wsearchenv _tsearchenv
_snprintf _snwprintf _sntprintf
_snscanf _snwscanf _sntscanf
_sopen _wsopen _tsopen
_spawnl _wspawnl _tspawnl
_spawnle _wspawnle _tspawnle
_spawnlp _wspawnlp _tspawnlp
_spawnlpe _wspawnlpe _tspawnlpe
_spawnv _wspawnv _tspawnv
_spawnve _wspawnve _tspawnve
_spawnvp _wspawnvp _tspawnvp
_spawnvpe _wspawnvpe _tspawnvpe
_splitpath _wsplitpath _tsplitpath
_stat64 _wstat64 _tstat64
_stat _wstat _tstat
_stati64 _wstati64 _tstati64
_strdate _wstrdate _tstrdate
_strdec _wcsdec _tcsdec
_strdup _wcsdup _tcsdup
_stricmp _wcsicmp _tcsicmp
_stricoll _wcsicoll _tcsicoll
_strinc _wcsinc _tcsinc
_strlwr _wcslwr _tcslwr
_strncnt _wcsncnt _tcsnbcnt
_strncnt _wcsncnt _tcsnccnt
_strncnt _wcsncnt _tcsnccnt
_strncoll _wcsncoll _tcsnccoll
_strnextc _wcsnextc _tcsnextc
_strnicmp _wcsnicmp _tcsncicmp
_strnicmp _wcsnicmp _tcsnicmp
_strnicoll _wcsnicoll _tcsncicoll
_strnicoll _wcsnicoll _tcsnicoll
_strninc _wcsninc _tcsninc
_strnset _wcsnset _tcsncset
_strnset _wcsnset _tcsnset
_strrev _wcsrev _tcsrev
_strset _wcsset _tcsset
_strspnp _wcsspnp _tcsspnp
_strtime _wstrtime _tstrtime
_strtoi64 _wcstoi64 _tcstoi64
_strtoui64 _wcstoui64 _tcstoui64
_strupr _wcsupr _tcsupr
_tempnam _wtempnam _ttempnam
_ui64toa _ui64tow _ui64tot
_ultoa _ultow _ultot
_ungetch _ungetwch _ungettch
_unlink _wunlink _tunlink
_utime64 _wutime64 _tutime64
_utime _wutime _tutime
_vscprintf _vscwprintf _vsctprintf
_vsnprintf _vsnwprintf _vsntprintf
asctime _wasctime _tasctime
atof _wtof _tstof
atoi _wtoi _tstoi
atoi _wtoi _ttoi
atol _wtol _tstol
atol _wtol _ttol
character compare Maps to macro or inline function _tccmp
character copy Maps to macro or inline function _tccpy
character length Maps to macro or inline function _tclen
ctime _wctime _tctime
fgetc fgetwc _fgettc
fgets fgetws _fgetts
fopen _wfopen _tfopen
fprintf fwprintf _ftprintf
fputc fputwc _fputtc
fputs fputws _fputts
freopen _wfreopen _tfreopen
fscanf fwscanf _ftscanf
getc getwc _gettc
getchar getwchar _gettchar
getenv _wgetenv _tgetenv
gets getws _getts
isalnum iswalnum _istalnum
isalpha iswalpha _istalpha
isascii iswascii _istascii
iscntrl iswcntrl _istcntrl
isdigit iswdigit _istdigit
isgraph iswgraph _istgraph
islead (Always FALSE) (Always FALSE) _istlead
isleadbyte (Always FALSE) isleadbyte (Always FALSE) _istleadbyte
islegal (Always TRUE) (Always TRUE) _istlegal
islower iswlower _istlower
isprint iswprint _istprint
ispunct iswpunct _istpunct
isspace iswspace _istspace
isupper iswupper _istupper
isxdigit iswxdigit _istxdigit
main wmain _tmain
perror _wperror _tperror
printf wprintf _tprintf
putc putwc _puttc
putchar putwchar _puttchar
puts _putws _putts
remove _wremove _tremove
rename _wrename _trename
scanf wscanf _tscanf
setlocale _wsetlocale _tsetlocale
sprintf swprintf _stprintf
sscanf swscanf _stscanf
strcat wcscat _tcscat
strchr wcschr _tcschr
strcmp wcscmp _tcscmp
strcoll wcscoll _tcscoll
strcpy wcscpy _tcscpy
strcspn wcscspn _tcscspn
strerror _wcserror _tcserror
strftime wcsftime _tcsftime
strlen wcslen _tcsclen
strlen wcslen _tcslen
strncat wcsncat _tcsncat
strncat wcsncat _tcsnccat
strncmp wcsncmp _tcsnccmp
strncmp wcsncmp _tcsncmp
strncpy wcsncpy _tcsnccpy
strncpy wcsncpy _tcsncpy
strpbrk wcspbrk _tcspbrk
strrchr wcsrchr _tcsrchr
strspn wcsspn _tcsspn
strstr wcsstr _tcsstr
strtod wcstod _tcstod
strtok wcstok _tcstok
strtol wcstol _tcstol
strtoul wcstoul _tcstoul
strxfrm wcsxfrm _tcsxfrm
system _wsystem _tsystem
tmpnam _wtmpnam _ttmpnam
tolower towlower _totlower
toupper towupper _totupper
ungetc ungetwc _ungettc
vfprintf vfwprintf _vftprintf
vprintf vwprintf _vtprintf
vsprintf vswprintf _vstprintf
WinMain wWinMain _tWinMain

Thursday, March 05, 2009

How MPEG-4 and H.264 video compression work

How video compression works

BDTI explains how video codecs like MPEG-4 and H.264 work, and how they differ from one another. It also explains the demands codecs make on processors.
This article assumes a basic understanding of video compression algorithms. For an introduction to video coders, see How video compression works.